Changing graph to use Vertex class
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@@ -13,8 +13,12 @@ public class CellSample {
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List<Integer> numbersCDR3 = new ArrayList<>();
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List<Integer> numbersCDR1 = new ArrayList<>();
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Integer numDistCDR3s = 2 * numDistinctCells + 1;
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//Assign consecutive integers for each CDR3. This ensures they are all unique.
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IntStream.range(1, numDistCDR3s + 1).forEach(i -> numbersCDR3.add(i));
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//After all CDR3s are assigned, start assigning consecutive integers to CDR1s
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//There will usually be fewer integers in the CDR1 list, which will allow repeats below
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IntStream.range(numDistCDR3s + 1, numDistCDR3s + 1 + (numDistCDR3s / cdr1Freq) + 1).forEach(i -> numbersCDR1.add(i));
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//randomize the order of the numbers in the lists
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Collections.shuffle(numbersCDR3);
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Collections.shuffle(numbersCDR1);
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@@ -22,11 +26,15 @@ public class CellSample {
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//two CDR3s, and two CDR1s. First two values are CDR3s (alpha, beta), second two are CDR1s (alpha, beta)
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List<Integer[]> distinctCells = new ArrayList<>();
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for(int i = 0; i < numbersCDR3.size() - 1; i = i + 2){
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//Go through entire CDR3 list once, make pairs of alphas and betas
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Integer tmpCDR3a = numbersCDR3.get(i);
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Integer tmpCDR3b = numbersCDR3.get(i+1);
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//Go through (likely shorter) CDR1 list as many times as necessary, make pairs of alphas and betas
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Integer tmpCDR1a = numbersCDR1.get(i % numbersCDR1.size());
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Integer tmpCDR1b = numbersCDR1.get((i+1) % numbersCDR1.size());
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//Make the array representing the cell
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Integer[] tmp = {tmpCDR3a, tmpCDR3b, tmpCDR1a, tmpCDR1b};
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//Add the cell to the list of distinct cells
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distinctCells.add(tmp);
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}
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this.cells = distinctCells;
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